Friday, July 13, 2007

A dog, a pig, a chicken, and a horse. And not one of them makes money.

I've been playing Harvest Moon: Magical Melody of late. You play a m/f new landowner in Flower Bud village (I suggest the river estate and farming for income first, livestock's not worth it). And then you proceed to farm, mine, fish, or what have you. Or, there's some boondoogle about ressurecting the Harvest Goddess or something--but growing corn, that's where it's at. It's video game farming, more or less as close as I'm going or wanting to get to that sort of exertion.

You make money by shipping items, and what you ship attracts people and businesses to the village. Ship ore, a blacksmith might come, and so on. The trouble is, people move out if they're not happy or get no business. But you are the lone supplier and customer it seems. I spend all my time watering crops, brushing my animals, and giving gifts to the lovely ladies of the village (in hopes of getting married and getting farm help). And the fisherman, the mayor, the atelier(!). And mean, androgynous Jamie. Only Woody the old woodsman seems happy enough not to move away.

I feel put upon. Why am I alone, the economic lynchpin of this whole town? Responsible for everyone's emotional well being? Isn't there some sort of incentive zoning the mayor could pull? Can't the people form a bridge club? My horse doesn't even pull a plow, and I got fields to water too. A scrappy, young go-getter like myself should be off to the big city, but all the opportunities there are related to crime or raising fighting cocks. Ah well, the big city's just not ready for me yet.

1 comment:

Anonymous said...

I know what you mean, these video game characters in this game genre can't do anything themselves. In Animal Crossing Wild World, if your neighbors have a cold they aren't able to go to the store and buy some medicine. They only get better quickly if YOU go and buy the medicine for them (or you open your town gates).

Well, people probably wouldn't like these games as much if the player didn't feel his or her presence was so important.