Friday, April 27, 2007

Reading list: Hikaru No Go, Volume 9

One of the reasons for these Reading List posts is so I could work why I’m reading what I am. Like many comic fans, there’s I had a collecting phase, with bags and boards and unopened copies. There’s quite a bit of my collection that was purchased via inertia—and this reviewing process is something of an exercise in determining if I should continue to follow these series.

So one on my list that has had its position grow tenuous in the last few installments is Yumi Hotta and Takeshi Obata’s Hikaru No Go. It’s about Hikaru, a middle schooler who encounter’s the family bloodstained relic go board in the attic. When he does, he encounters Sai, the ghost of a Go master who still seeks the Divine Move. All of which is impetus for Hikaru’s natural talent and interest with Go to emerge, as he chases an early opponent who’s become a pro ahead of him. It’s obviously a collaboration, and Yumi Hotta is the writer, with Obata (best known for his work on Death Note) provides the visuals. Teamed books are common enough elsewhere, but it appears to be a rarity in Japan. And it’s a book for younger readers (<15) size="2">* Iwasaki 7 Dan’s suit is awesome. He’s wearing 70s curtains as a suit. Man, I should get a scanner or something.

** Spider-Man may have come out of the recent Civil War fracas the best because he actually had a character arc that didn’t have a downward trajectory—accepting his identity and unmasking and all that. Batman could do with a revival “now less of a jerk” arc as a corrective to his recent portrayals. Otherwise, because Spider-Man’s personality doesn’t change story to story, they necessarily have to be plot, fun new adventure oriented. Even if they haven’t been fun in a while.

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